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Simple-Multiplayer-Unity3D / Multiplayer Project / Library / PackageCache / com.unity.testtools.codecoverage@1.2.5 / Editor / Events / SessionMode.cs
  1. namespace UnityEditor.TestTools.CodeCoverage
  2. {
  3. /// <summary>
  4. /// The code coverage session mode.
  5. /// </summary>
  6. public enum SessionMode
  7. {
  8. /// <summary>
  9. /// Describes a code coverage session triggered by automated testing, using the Test Runner.
  10. /// </summary>
  11. TestRunner = 0,
  12. /// <summary>
  13. /// Describes a code coverage session triggered by Coverage Recording.
  14. /// </summary>
  15. Recording = 1
  16. }
  17. }